TheHunt mutates!

Those who follow my github (I know there aren’t many of you ;-)) already know about the exciting changes in TheHunt the past few weeks. For everyone else – listen up!

Firstly, zooming in and out! Works well and intuitive (made me realize the default world size is not so big…)

palette_knifepalette_inactive palette_net

 

 

 

 

 

 

 

Secondly, the palette I promised a while ago is finally here. While it doesn’t impress with looks, the functionality is so so useful! Let me tell you – every time you touch the screen the palette appears instantaneously, allowing the quick change of tools. What if you want to use your tool instead? All is good, just drag outside the boundaries of the palette and it disappears, letting you either finish a net or cut something.

And last but not least, the Prey started to evolve! The evolution system I came up with is:

  • Prey body is divided into body parts – currently Head, Body and Tail. They are pretty much independent and only need to know the points where they bind with their surrounding body parts
  • This gives them freedom to evolve independently as well. Head, for example, starts off without eyes or ears (or whatever fish have that lets them hear) and has two mutations – eyes (eyes appear on the graphic and allow it to see Algae in the front) and hearing (head gets bigger, prey runs away from ploks!)
  • Currently all mutations happen at random and have a chance to happen on death and on GM food eaten

I’m excited that TheHunt begins to look much more like a game now! I’m going to be back soon with more mutations ^_^

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